Duckmon: Collectable Card Multiverse
Strategy / Card GameA chaotic, lore-heavy card battler spanning infinite realities. Inspired by Triple Triad and evolving every week.
Learn More & View RoadmapQuackwork Studios is a one-person journey built by a dad, a husband, and a stubborn solo developer. No formal training, no industry background—just curiosity, obsession, and a laptop that really should have died by now. I build weird, experimental, AI-assisted 2D Unity games with charm, personality, and unapologetic chaos.
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Solo dev, dad, husband, building games one stubborn idea at a time.
My name is John—solo game dev, dad, husband, and the creator of Quackwork Studios. What started as a hobby turned into a full creative obsession. I build in Unity, experiment with AI tools, and learn whatever I need to bring ideas to life.
Then came Duckmon. It evolved into a lore-heavy, multiverse-spanning 2D card battler inspired by Triple Triad. Ducks replaced zombies, and suddenly everything clicked. Duckmon is now the heart of Quackwork Studios.
I handle everything—art, systems, coding, audio, and design. I use AI tools as creative amplifiers; every mechanic and idea still comes through me. I am the director; the AI is just part of the toolkit.
My main project, built with focus, chaos, and a lot of late nights.
A chaotic, lore-heavy card battler spanning infinite realities. Inspired by Triple Triad and evolving every week.
Learn More & View RoadmapHonest progress notes, experiments, and breakdowns.
Collabs, feedback, or chaos—drop me a message.