Quackwork Studios — Real & Raw Solo Game Development Get in touch

Real & Raw Game Development

Quackwork Studios is a one-person journey built by a dad, a husband, and a stubborn solo developer. No formal training, no industry background—just curiosity, obsession, and a laptop that really should have died by now. I build weird, experimental, AI-assisted 2D Unity games with charm, personality, and unapologetic chaos.

Active Projects

1

Years Creating

<1

Next Release

TBD

Quackwork Studios Logo

About Me

Solo dev, dad, husband, building games one stubborn idea at a time.

Say hi

My name is John—solo game dev, dad, husband, and the creator of Quackwork Studios. What started as a hobby turned into a full creative obsession. I build in Unity, experiment with AI tools, and learn whatever I need to bring ideas to life.

Then came Duckmon. It evolved into a lore-heavy, multiverse-spanning 2D card battler inspired by Triple Triad. Ducks replaced zombies, and suddenly everything clicked. Duckmon is now the heart of Quackwork Studios.

I handle everything—art, systems, coding, audio, and design. I use AI tools as creative amplifiers; every mechanic and idea still comes through me. I am the director; the AI is just part of the toolkit.

Toolkit

Unity C# Ionos Cloud Flare Git Copilot Supabase Brevo
Concept Art

Devlog & Updates

Honest progress notes, experiments, and breakdowns.

Update Image
Jan 12, 2026 Update

Duckmon: Systems Coming Together

Card logic and multiverse rules are finally clicking.

Duckmon Info

Contact

Collabs, feedback, or chaos—drop me a message.