Bark Gallery: Speed Sketch Challenge
A 90-second speed-sketching showcase built for the DEV.to challenge, powered by Google AI Studio prompts, retro spray paint tools, real-time community voting, and a live Top 10 leaderboard.
Quackwork Studios was created as a dedicated host for my solo hobbyist game projects, rapid prototypes, and creative experiments. Built without commercial bloat or corporate red tape, this studio is focused on bringing raw, eccentric ideas to life: from sprawling multiverse card battlers to interactive community challenges.
Solo Dev • Dad • Creator
Dad, husband, and a stubborn solo dev building weird, charming, and chaotic games on a laptop that refuses to quit.
When I opened Unity for the very first time, I had zero coding experience, no game dev background, and zero formal training. Instead of getting lost in tutorial hell, I dove straight in and embraced artificial intelligence to help me bring my vision to life inside the engine.
"I am the architect. The AI is my expert."
AI does not just do everything on autopilot. I design the vision, direct the logic, instruct the workflow, and troubleshoot every mechanic. We collaborate as a team - turning complex ideas into working systems, one prompt, bug fix, and late night at a time.
From building this entire website with zero web experience to shipping DEV.to challenge entries and constructing full multimodal card systems in Duckmon - this is what happens when stubborn curiosity meets execution.
What started as a simple Triple Triad prototype has evolved into an expansive multiverse loaded with multiple distinct game modes, deep collection systems, rich lore, and an interactive soundtrack experience.
Fun hackathon builds, DEV.to community challenge entries, and rapid web experiments.
A 90-second speed-sketching showcase built for the DEV.to challenge, powered by Google AI Studio prompts, retro spray paint tools, real-time community voting, and a live Top 10 leaderboard.
The very first webpage I ever created, built for the DEV Halloween Frontend Challenge with zero prior HTML/CSS knowledge. Built as the demo portal for my ambitious first 6-month solo zombie survival game project (currently on indefinite hold, with all files preserved).
All detailed devlog posts, systems breakdowns, patch notes, and release milestones are documented on the dedicated devlog page.
Multiverse Card Artwork Sneak Peek