Quackwork Studios — Real & Raw Solo Game Development Get in touch

Real & Raw Game Development

I’m John — late 30s, solo game dev, dad, husband, and someone who decided to learn how to make a video game from scratch. No training. No prior experience. Just pure obsession, late nights, and a whole lot of Quackwork. I build weird, experimental, AI‑assisted 2D Unity games with personality and chaos.

Active Projects

2

Years Creating

“Long enough to know better”

Next Release

TBD

Concept art montage from current builds See details

About Me

Solo dev, dad, husband — building games one stubborn idea at a time.

Say hi

I’m John — late 30s, solo game dev, dad, husband, and someone who decided one day to try making a video game by myself. What started as a hobby spiraled into a full creative obsession. I mostly build in Unity, but I’ve dabbled in Roblox coding, Python, GitHub workflows, and whatever else I need to learn to make the ideas in my head actually exist.

My first real project was TextZ Ombie — a 2D survival, hardcore horror, choose‑your‑own‑adventure hybrid with inventory, stats, sickness, diseases, and multiple playable characters. I worked on it for about six months before putting it on hold. It taught me everything: systems, UI, writing, pacing, and how deep the rabbit hole goes when you try to build something bigger than yourself.

Then came Duckmon — originally meant to be a tiny minigame inside TextZ Ombie. But it was too good, too fun, and too chaotic to stay small. It spiraled into its own standalone project and is now my main focus. I’ve been building it for about 6–8 weeks, and it’s already becoming something special.

I specialize in 2D Unity projects and handle everything myself — art, direction, gameplay, ideas, coding, audio, and all the weird glue in between. I use AI tools openly and playfully, not as a shortcut but as a creative amplifier. Every asset, every mechanic, every idea goes through me.

Real & raw. AI‑assisted. Solo‑built. Quackwork Studios.

Toolkit

Unity C# Aseprite Blender Git AI Tools

Devlog & Updates

Honest progress notes, experiments, breakthroughs, failures, and the occasional Unity‑induced meltdown.

Jan 12, 2026 Update

Duckmon: Early Systems Coming Together

Card logic, multiverse rules, and early UI experiments are finally clicking.

Dec 02, 2025 Reflection

What TextZ Ombie Taught Me

Six months of systems, writing, pacing, and learning the hard way.

Nov 18, 2025 Tools

AI Tools in My Workflow

How I use AI as a creative amplifier, not a shortcut.

Contact

Collabs, feedback, chaos — drop a message.

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