I’m John — late 30s, solo game dev, dad, husband, and someone who decided one day to try making a video game by myself.
What started as a hobby spiraled into a full creative obsession. I mostly build in Unity, but I’ve dabbled in Roblox coding,
Python, GitHub workflows, and whatever else I need to learn to make the ideas in my head actually exist.
My first real project was TextZ Ombie — a 2D survival, hardcore horror, choose‑your‑own‑adventure hybrid with
inventory, stats, sickness, diseases, and multiple playable characters. I worked on it for about six months before putting it on hold.
It taught me everything: systems, UI, writing, pacing, and how deep the rabbit hole goes when you try to build something bigger than yourself.
Then came Duckmon — originally meant to be a tiny minigame inside TextZ Ombie. But it was too good, too fun,
and too chaotic to stay small. It spiraled into its own standalone project and is now my main focus. I’ve been building it for about
6–8 weeks, and it’s already becoming something special.
I specialize in 2D Unity projects and handle everything myself — art, direction, gameplay, ideas, coding, audio, and all the weird glue in between.
I use AI tools openly and playfully, not as a shortcut but as a creative amplifier. Every asset, every mechanic, every idea goes through me.
Real & raw. AI‑assisted. Solo‑built. Quackwork Studios.