💻 DEV Challenge Entry: Bark Gallery (Google AI Studio) is live! Play Live →
Solo Indie Game Forge

Quackwork Studios

Quackwork Studios Logo

About The Studio

A Home for Solo Hobbyist Game Projects.

Quackwork Studios was created as a dedicated host for my solo hobbyist game projects, rapid prototypes, and creative experiments. Built without commercial bloat or corporate red tape, this studio is focused on bringing raw, eccentric ideas to life: from sprawling multiverse card battlers to interactive community challenges.

TEAM SIZE 1 Solo Dev
PHILOSOPHY Real & Raw
PRIMARY ENGINE Unity / C#
ACTIVE FOCUS Duckmon

About The Developer

🦆

John

Solo Dev • Dad • Creator

Dad, husband, and a stubborn solo dev building weird, charming, and chaotic games on a laptop that refuses to quit.

Dev Toolkit
Unity C# Google AI Studio GitHub Cloudflare Copilot Supabase Brevo
the_journey.md 0 Experience ➔ Shipped Code

Starting With Zero Experience: No Tutorials, Pure AI Collaboration

When I opened Unity for the very first time, I had zero coding experience, no game dev background, and zero formal training. Instead of getting lost in tutorial hell, I dove straight in and embraced artificial intelligence to help me bring my vision to life inside the engine.

"I am the architect. The AI is my expert."

AI does not just do everything on autopilot. I design the vision, direct the logic, instruct the workflow, and troubleshoot every mechanic. We collaborate as a team - turning complex ideas into working systems, one prompt, bug fix, and late night at a time.

From building this entire website with zero web experience to shipping DEV.to challenge entries and constructing full multimodal card systems in Duckmon - this is what happens when stubborn curiosity meets execution.

Check out the flagship project: Explore Duckmon ↓
Flagship Multiverse Title

DUCKMON

🔥 In Active Development
Duckmon Title Card
BINDER 310 Pages
FACTIONS 11 Unique
AUDIO Player + Visualizer
The Multiverse Tactical Card Battler

More Than Just a Card Game

What started as a simple Triple Triad prototype has evolved into an expansive multiverse loaded with multiple distinct game modes, deep collection systems, rich lore, and an interactive soundtrack experience.

📖 CYOA Story Mode Narrative choose-your-own-adventure branching campaign.
⚔️ 5v5 Tactical Battler Pokemon-inspired draft teams, skill rotations and synergies.
🃏 Grid Card Flipper Classic positional capture rules with chain combos.
🎲 RNG Dungeon Crawler Rogue-lite dungeon runs with dynamic loot and modifiers.
🎵
Full Original Game Music Library Includes custom built-in audio player and real-time audio visualizer.
Listen on Duckmon Page →
Hackathons & Rapid Prototypes

Dev Challenges

Fun hackathon builds, DEV.to community challenge entries, and rapid web experiments.

💻 DEV Challenge Entry Interactive Canvas

Bark Gallery: Speed Sketch Challenge

A 90-second speed-sketching showcase built for the DEV.to challenge, powered by Google AI Studio prompts, retro spray paint tools, real-time community voting, and a live Top 10 leaderboard.

Google AI Studio HTML5 Canvas Live Leaderboard
Playable in Browser Play Game 🐕
💻 First Web Challenge DEV Halloween Entry

TextZ-Ombie: Landing Page Portal

The very first webpage I ever created, built for the DEV Halloween Frontend Challenge with zero prior HTML/CSS knowledge. Built as the demo portal for my ambitious first 6-month solo zombie survival game project (currently on indefinite hold, with all files preserved).

First HTML/CSS Build DEV Challenge Spooky FX Portal
Archived Challenge Page View Portal
Behind The Scenes

Devlog & Notes

Go To Full Devlog Page →
Live Development Logs and Patch Breakdowns

Honest Progress Notes, Technical Breakdowns and Roadmaps

All detailed devlog posts, systems breakdowns, patch notes, and release milestones are documented on the dedicated devlog page.

View All Devlogs →
Get In Touch

Contact & Community

Mail QuackworkStudios@gmail.com
Featured Card Art

Multiverse Card Artwork Sneak Peek