Quackwork Studios — Real & Raw Solo Game Development. Indie Dev Get in touch

Real & Raw Game Development

About Quackwork Studios, a solo game dev, dad & husband; someone who decided to learn how to make a video game from scratch, instead of playing them. No training. No prior experience. No "Hello World". Just pure obsession, late nights, and a whole lot of Quackwork. I build weird, experimental, AI‑assisted 2D Unity games with charm, personality and chaos.

Active Projects

2

Years Creating

“<1”

Next Release

TBD

About Me

Solo dev, dad, husband; building games one stubborn (or stupid) idea at a time.

Say hi

My name is John the late 30s, solo game dev, dad & husband creator of Quackwork Studios. This is my hobby project and it has spiraled into a full creative obsession. I mostly build in Unity, i did also dabble in Roblox coding, a tiny amount of Python, GitHub workflows, and whatever else I need to learn to make the ideas in my head actually exist, along with making this website, so a little Html thrown in the mix.

My first real project was TextZ Ombie; a 2D survival, hardcore horror, choose your own‑adventure hybrid with inventory, stats, sickness, diseases, choices and multiple playable characters. I worked on it for about six months before putting it on hold. After a total failed attempt , and a second try, it taught me a lot: systems, UI, writing, pacing, and how deep the rabbit hole goes when you try to build something bigger than yourself. Thinking this was going to be a easy journey, I soon humbled myself.

Then came Duckmon ; my second project, originally meant to be a tiny minigame, collectable cards, inside TextZ Ombie. But it was too good, too fun, and too chaotic to stay small. It spiraled into its own standalone project and is now my main focus although the zombies were replaced with ducks. I’ve been building it for about 2 months, and it’s already becoming something special.

Mostly I "specialize" in 2D Unity projects and I handle everything myself; the art, direction, gameplay, systems, coding, audio, and all the weird glue in between. I hate DNS, I hate Github, I hate circular errors, but these are a necessary evil,. I use AI tools openly and playfully, not as a shortcut but as a creative amplifier. Every asset, every mechanic, every idea goes through me and comes through me. I am the director and the creationist, the AI, that just helps me do the coding, the generation, to speed up my workflow and help me learn some understanding.

Real & raw game development. AI‑assisted. Solo built. Quackwork Studios.

Toolkit

Unity C# Ionos Cloud Flare Git Co Pilot Gemini Lunapic Raphael AI Audacity Supabase Resend
Learn More About Duckmon - Full Game Details

Devlog & Updates

Honest progress notes, experiments, breakthroughs, failures, and the occasional Unity induced meltdown.

Jan 12, 2026 Update

Duckmon: Early Systems Coming Together

Card logic, multiverse rules, and early UI experiments are finally clicking.

Duckmon Info
Dec 02, 2025 Reflection

What TextZ Ombie Taught Me

Six months of systems, writing, pacing, and learning the hard way. My First Dev Log on DEV.to

Contact

Collabs, feedback, chaos, ideas and hatemail. Drop me a message.