My name is John the late 30s, solo game dev, dad & husband creator of Quackwork Studios.
This is my hobby project and it has spiraled into a full creative obsession. I mostly build in Unity, i did also dabble in Roblox coding,
a tiny amount of Python, GitHub workflows, and whatever else I need to learn to make the ideas in my head actually exist, along with making this website, so a little Html thrown in the mix.
My first real project was TextZ Ombie; a 2D survival, hardcore horror, choose your own‑adventure hybrid with
inventory, stats, sickness, diseases, choices and multiple playable characters. I worked on it for about six months before putting it on hold.
After a total failed attempt , and a second try, it taught me a lot: systems, UI, writing, pacing, and how deep the rabbit hole goes when you try to build something bigger than yourself.
Thinking this was going to be a easy journey, I soon humbled myself.
Then came Duckmon ; my second project, originally meant to be a tiny minigame, collectable cards, inside TextZ Ombie. But it was too good, too fun,
and too chaotic to stay small. It spiraled into its own standalone project and is now my main focus although the zombies were replaced with ducks. I’ve been building it for about
2 months, and it’s already becoming something special.
Mostly I "specialize" in 2D Unity projects and I handle everything myself; the art, direction, gameplay, systems, coding, audio, and all the weird glue in between.
I hate DNS, I hate Github, I hate circular errors, but these are a necessary evil,.
I use AI tools openly and playfully, not as a shortcut but as a creative amplifier. Every asset, every mechanic, every idea goes through me and comes through me.
I am the director and the creationist, the AI, that just helps me do the coding, the generation, to speed up my workflow and help me learn some understanding.
Real & raw game development. AI‑assisted. Solo built. Quackwork Studios.