Duckmon began as a small minigame inside my TextZ Ombie project, but it quickly grew into something much bigger. Inspired by Triple Triad (Final Fantasy VIII) and classic collectable, Pokémon style card collecting, Duckmon blends strategic grid based battles with a multiverse of unique duck factions, lore, and rarity systems.
Duckmon is a feature rich collectible card game built around strategic grid based battles, deck construction, and long-term progression. The core systems are mostly fully implemented, including deck building, card packs, achievements, rewards, player profiles, and persistent cloud data. Current development is focused on some minor adjustment and polishing, PvE AI, balance tuning, UI refinement, and playtesting.
• Multi deck selection and builder with save/load persistence
• Pack opening animations with validated RNG tables
• Achievement system with unlock and reward triggers
• Player profiles, avatars, and unlockables
• Full card binder integrated with deck building
• Market and economy systems
• Daily login rewards and progression
• Unique faction themes and soundtracks
• Backend persistence powered by Supabase.
Duckmon includes 310 fully illustrated cards, each with unique stats, lore, and rarity. The 10 main factions are: Electric, Fire, Holy, Ice, Nature, Physical, Technology, Toxic, Undead, and Wind. The 11th faction, Mythic, contains 10 dual faction cards.
Battles take place on a 5×4 grid in turn-based strategic combat. Each player builds a 10 card deck and uses positioning, faction bonuses, and card abilities to outplay their opponent.
Cards are obtained through packs, currency, events, and promotions. Players level up, earn rewards, unlock achievements, and climb leaderboards.
Duckmon is still in active development. Join the Discord community to follow progress, see behind the scenes updates, and get early access to demos.
Here is the first view of my end‑to‑end gameplay skirmish battle (Player vs AI), showing my development progress from deck building to full battle flow.
Here is a look at how card packs open in Duckmon, including the animation, rarity reveals, and the overall pack flow.
This video shows the full card binder system in Duckmon, including faction sorting, rarity filtering, and how the binder integrates with the deckbuilder.
Join the Discord