Duckmon Title

Welcome to Duckmon: Collectable Card Multiverse

Duckmon began as a small minigame inside my TextZ Ombie project, but it quickly grew into something much bigger. Inspired by Triple Triad (Final Fantasy VIII) and classic collectable, Pokémon style card collecting, Duckmon blends strategic grid based battles with a multiverse of unique duck factions, lore, and rarity systems.

About the Game

Duckmon is a multiverse‑driven collectible card battler built around fast, tactical, grid‑based combat. The game features a full Story Mode spanning 30 stories across 10 chapters, each with unique art, choices, branching routes, and multiple endings.

Core Features

• Tactical 5×4 Grid Battles
• 310 Fully Illustrated Cards
• Full Deckbuilder & Binder
• Progression & Rewards (Powered by Supabase)

Media & Gameplay

Join the Discord

Duckmon Project Credits

Music & Audio

  • Warm Duck Shuffle — arnebhus
  • Swing Machine — Kevin MacLeod
  • Inspiring — Wavecont
  • 8 Bit Love — müxa
  • Neon Reverie — BR
  • Additional Artists: Nonak, Kike Gutz, Off Beat, MudiG, HitsLab, Milbela
  • SFX: Pixabay, Freesound Community, Universfield

Visuals & Art

  • Card Illustrations: Gemini (DeepMind) AI
  • Editing: MS Paint, LunaPic, ImageLabs
  • Typography: CoolText Styles
  • Visual Flow: Whimsical

Development & Tools

  • Game Engine: Unity
  • Backend & Database: Supabase
  • Coding Support: Microsoft Copilot AI
  • Web Presence: GitHub, IONOS, Cloudflare
  • Web Starter Template: GrapesJS Studio
"Special thanks to my wife for her endless patience and belief in this project.
A subtle nod to the platform whose bans fueled the fire to build this game my own way."

Made with passion, caffeine, and determination.