Engineering Logs & Markdown Notes

Devlog Archives

A chronicle of a solo dev building games with zero formal background. From first installing Unity to late-night AI debugging and systems architecture.

Devlog Journal Art
Dev Log #36 November 8, 2025

Dev Log 36 - Mythic Pause

Stepping back to re-evaluate scope, focusing down the card battler design, and laying down the groundwork for Duckmon.

#devjournal #gamedev #unity3d Read on DEV.to →
Dev Log #20 September 16, 2025

Dev Log 20 - The Grind

Pushing through the repetitive architecture work and keeping motivation alive during long solo coding stretches.

#solodev #mindset #gamedev Read on DEV.to →
Dev Log #18 September 7, 2025

Dev Log 18 - Burnout

The brutal truth about converting 500+ items into ScriptableObjects, JSON schema validation, and surviving solo dev burnout.

#burnout #scriptableobjects #solodev Read on DEV.to →
🌀 Dev Log #09 & #10 • [LOST IN THE MULTIVERSE VOID] STATUS: ANOMALY

The Missing Logs: Sucked Into A Space-Time Git Void

Legend has it that during a chaotic late-night compiler battle, Logs 09 and 10 contained the forbidden secrets of writing 100% bug-free Unity code on the first try. The multiverse collapsed, created an anomaly portal, and permanently banished them to the shadow realm.

⚠️ Reality Restored at Log 11.
Dev Log #04 August 13, 2025

Dev Log 04 - Smurf Wars

The Smurf Wars & Impact Refactor — conquering syntax warnings, script conflicts, and establishing clean build rituals.

#gamedev #devjournal #vibecoding Read on DEV.to →

Join The Dev Journey

Follow active development, test early preview builds, and talk card balance with the solo dev on Discord.